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Post by BentleyA on Jul 27, 2013 8:49:35 GMT -8
Okay guys, I figured I would start a new thread for this instead of posting slider updates in each dynasty thread sperately.
So I do not have a complete set of sliders done and I need to do some more research into them, but there are a couple of things I noticed. 1, QB acc has to be pretty low (10 or 5 or something), second, FG acc lowered to like 15 or 20 (up to you guys as it depends how much of a challenge you want for kicking fgs), and third, coverage for CPU and User should be raised pretty high (I will test out 75 right now).
Lets hear some other suggestions!
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Post by lawlesslawls on Jul 27, 2013 9:11:44 GMT -8
Are we going to try sliders on Heisman or AA?
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Post by BentleyA on Jul 27, 2013 9:27:11 GMT -8
Depends what guys want. I have always used AA sliders, so I was thinking of doing that, but if there are some good heisman sliders, then I am down with those too.
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Post by lawlesslawls on Jul 27, 2013 9:31:28 GMT -8
I'll wait for general consensus, but I usually use Heisman. I'm totally open to both though. I'll work on some base sets this weekend and post results.
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Post by BentleyA on Jul 27, 2013 9:53:02 GMT -8
Okay I have played 1 half with SC vs Washington State so far and this is what I got...
Sliders: AA for O and D (User/CPU) QB Acc: 5/10 Pass Block: 55/50 Coverage: 70/75 INTS: 30/30 FG Acc: 15/40
Im up 27-0, but its not complete domination...
Halliday (WSU QB): 14-24 102 yards Kessler: 8-14 129 yards WSU Rushing: -10 yards (theyve run like 4 times) SC rushing: 23 rushes 83 yards
I REALLY like what I am seeing out of the secondary with the coverage at 75 for the CPU and 70 for HUM. I will say that I have picked them off 4 times and that is the big difference in the score, so maybe there is some adjustment to be made there, but thats hard to say since I have seen much more intelligent zone coverage with these settings.
One interesting thing I read is that if you set the Defensive PI low, then that helps pass coverage, so that might be something I am willing to test out if I start to get shredded on D.
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Post by lawlesslawls on Jul 27, 2013 11:16:27 GMT -8
Get ready for stupid stats:
BYU (CPU) UVA (me) Score 7 49 first d 5 25 total Off 130 508 rushes 15-27-1 td 49-233-3 tds passing 14-29-0 td 23-39-1 td pass yds 103 275 3rd downs 1-12 11-19 turnovers 0 1 (int) penalties 1-5yds 2-20yds TOP 11:22 24:38
I played on AA and will post the sliders after this post. Jesus I need to fix my sliders. I think my offense was fine and the only reason for boosted stats on that side of the ball was my defense/ineptitude of their offense.
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Post by lawlesslawls on Jul 27, 2013 11:24:10 GMT -8
Sliders: AA on both sides, threshold at 0, speed slow, qt time 9 minutes:
(user/cpu) QB Acc: 5/5 (will be bumping cpu's up immediately) Pass block: 60/65 Catching: 45/45 RB ability: 40/50 Run block: 45/45 (might change this) Pass coverage: 50/75 Ints: 40/40 (thinking of making them both 45, saw a lot of dropped ones) Rush D: 10/30 Tack: 40/40 FG power: 45/45 FG Acc: 15/35 (going to try User acc at 5 for next game for added challenge. I made like 6 FGs in the first game) Punt power: 45/45 Punt Acc: 30/100 Kickoff: 40/40
I'm going to dedicate a lot of time to penalties as well. I'm thinking both teams should have 5-7 penalties per game on 9 minute qts.
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Post by BentleyA on Jul 27, 2013 11:31:48 GMT -8
I agree with the penalties, but I have been reading that adjusting the penalties also adjusts the game play in general (ex: When defensive PI is moved up, the DBs become worse).
The rest looks pretty good. Funny thing is that I had my user int at 30 and had 4 picks in the first half (1 drop).
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Post by lawlesslawls on Jul 27, 2013 11:38:14 GMT -8
I agree with the penalties, but I have been reading that adjusting the penalties also adjusts the game play in general (ex: When defensive PI is moved up, the DBs become worse). The rest looks pretty good. Funny thing is that I had my user int at 30 and had 4 picks in the first half (1 drop). Yeah that surprised me. Maybe lowering it will put them in better position or something. I'll try it out. How are your penalties going are you getting higher totals than mine?
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Post by BentleyA on Jul 27, 2013 11:46:12 GMT -8
For right now I am leaving them at 50 across the board. Reading about how they change the gameplay has made me nervous, although I hate not having at least somewhat realistic results (i saw one penalty in the first half last game).
I am starting up a game of SC vs ASU (ASU is 88 ovr) in my dynasty. This one should be a great battle, especially in Tempe, so I am hoping these sliders come through. Here is what I am about to play with (some adjustments to closer mirror yours):
(hum/cpu)
QB Acc: 5/10 Pass Block: 55/60 WR Catch: 45/45 RB abil: 45/50 Run Block: 50/55 Pass Cov: 70/75 INTs: 25/30 Rush D: 40/50 Tack: 40/50 FG Acc: 10/40 Punt acc: 15/100
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Post by lawlesslawls on Jul 27, 2013 13:07:58 GMT -8
Just played Oregon and lost, but they should killed me more than they did:
Oregon / UVA(me) score: 48 - 34 Total O: 474yds / 573 yds Rushing: 49 attempts for 298 yds; 3 tds / 31 attempts for 173 yds; 3 tds passing: 18 for 26; 176 yds 2 tds / 22 for 44; 400 yds 1 td Turns: 0 for them / 7 for me (6 picks and a fumble) Penalties: 9 for 85 yds / 4 for 20 yds
All in all, I was happy for the most part. I wish they were more aggressive on D, because there's no way I should have been even close with the 6 ints that I threw (4 in the first half). Penalties are good and I'll post them with the sliders I used next.
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Post by lawlesslawls on Jul 27, 2013 13:15:14 GMT -8
(user/cpu) changes QB acc: 5/10 Pass block: 60/70 INT: 30/30 Rush D: 10/40 FG acc: 5/35
Penalties: Offsides: 99 False Start: 70 Holding: 95 Facemask: 56 OPI: 100 DPI: 65 (might change if I see coverage issues) KRI/PRI:100 Clipping: 54 (I see this flag the most. Holding should show up more often that this) Grounding: 100 Roughing passer: 54 Roughing kicker: 100
Bentley when you get a chance could you link me to the stuff discussing gameplay issues with penalties? I'm interested to see the effects.
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Post by BentleyA on Jul 27, 2013 13:50:59 GMT -8
Alright just finished my USC vs ASU game and it was fantastic! Scored with about 230 left to go up 27 to 23 and then stopped them on fourth and 7 from my 20 with 50 seconds left (it was a ball that was actually slightly overthrown and the receiver couldnt come down in bounds).
Heres the results:
ASU/USC
Score: 23-27 FDs: 17-13 Total Offense: 331-222 rushing: 29-82/ 36-115 Passing: 23-33-249/ 10-17-107 TO: 1/1
That probably looks a little funky since I only had 222 yards of total offense but that was partially because Marqise Lee had 203 yards in kick returns and I forced some short fields from punts too. Overall, I like how the ASU (CPU) offense was. I would say maybe +5 to cpu run blocking (their starting rb had like 1.9 ypc). I also sacked them 5 times, but that is something ASU has struggled with last year and 2 of them were coverage sacks. Maybe bump up their pass block +5
As you can see, I only ran 53 plays, which is a little low (would like to be in the mid 60s with pro style o). I did this on 8 minute quarters, but was slightly distracted in the first half, so I think I could easily get to 60 plays in a game with 8 minute quarters.
I think it is actually known that if grounding is at 100 that the CPU qb will take sacks instead of throw the ball away. I could be wrong about that, but we should do some research on this. I have noticed that the CPU QB throws the ball away (basically overthrows receivers towards the sidelines) multiple times a game, which is good.
Let me find the penalty discussions.
Ohh I forgot to mention I have my speed threshold at 35.
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Post by BentleyA on Jul 27, 2013 13:54:16 GMT -8
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Post by lawlesslawls on Jul 27, 2013 20:18:51 GMT -8
Alright just finished my USC vs ASU game and it was fantastic! Scored with about 230 left to go up 27 to 23 and then stopped them on fourth and 7 from my 20 with 50 seconds left (it was a ball that was actually slightly overthrown and the receiver couldnt come down in bounds). Heres the results: ASU/USC Score: 23-27 FDs: 17-13 Total Offense: 331-222 rushing: 29-82/ 36-115 Passing: 23-33-249/ 10-17-107 TO: 1/1 That probably looks a little funky since I only had 222 yards of total offense but that was partially because Marqise Lee had 203 yards in kick returns and I forced some short fields from punts too. Overall, I like how the ASU (CPU) offense was. I would say maybe +5 to cpu run blocking (their starting rb had like 1.9 ypc). I also sacked them 5 times, but that is something ASU has struggled with last year and 2 of them were coverage sacks. Maybe bump up their pass block +5 As you can see, I only ran 53 plays, which is a little low (would like to be in the mid 60s with pro style o). I did this on 8 minute quarters, but was slightly distracted in the first half, so I think I could easily get to 60 plays in a game with 8 minute quarters. I think it is actually known that if grounding is at 100 that the CPU qb will take sacks instead of throw the ball away. I could be wrong about that, but we should do some research on this. I have noticed that the CPU QB throws the ball away (basically overthrows receivers towards the sidelines) multiple times a game, which is good. Let me find the penalty discussions. Ohh I forgot to mention I have my speed threshold at 35. I've found that threshold at 0 helps promote players on screens and stuff. I tried it on 40 when I started the game and didn't like it. I think it might make pass coverage a little easier as well, but I can't confirm that. Lower threshold does help RBs a lot though I can promise you that, so that could help the low CPU rush averages. As for the grounding, I will totally look into that. If we can cut coverage sacks down, I'd be happy. I want an average game to have 4 sacks or lower per team (5 to 7 for good teams against bad teams).
I might try to fit in another game tonight and post the stats and changes tomorrow morning.
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Post by BentleyA on Jul 27, 2013 21:37:17 GMT -8
I will have to try threshold at 0. Have you had any frame rate issues doing that?
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Post by lawlesslawls on Jul 27, 2013 22:06:57 GMT -8
I will have to try threshold at 0. Have you had any frame rate issues doing that? Not really. There was a very slight issue in '12 if I remember right, but not in this game (at least that I have noticed). Also, just finished a game with new penalty changes based on the OS thread: UVA (me) / ARK (CPU) Score: 6 / 20 total O: 275 / 264 rushing: 40 for 80yds / 37 for 174 passing: 18-37 for 195 yds / 6-12 for 90yds penalties: 2 for 15 yds / 0 for 0 (rushing for me was low due to 11 SACKS!!!) Penalty changes: Offsides: 100 (was at 0 for 90% of the game and caused major pressure on my QB) False start: 70 Holding: 95 (only saw it called once so i may make it 100. Also, didn't seem to hold back the immense pass rush) Facemask: 40 (could see that there were fewer big hits. I may put this back up to something high though. At the risk of making this game Blitz: The League, I want to see more big hits, fumbles, injuries, and most importantly penalties) OPI: 55 (couldn't tell that much of a difference from my previous rating. I'll put it at 0 and 100 and test them individually) DPI: 0 (this made a big difference, I could see the secondary becoming more aggressive and I may even bump it up if it makes passing too difficult in the future) KRI/PRI: 80 (previously had it at 100 and couldn't discern a reasonable difference and I'll test it at the extremes) clipping: 54 grounding: 0 (made a huge difference. Far more time in the pocket for opposing QB) roughing QB: 54 roughing K: 0 (saw some players over-pursue and thats good with me) I think they may have been on to something with some of their penalty ideas, but I'm going to test some more.
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Post by lawlesslawls on Jul 28, 2013 10:26:56 GMT -8
Just dominated PITT and got some interesting penalty totals:
UVA (me) / PITT (CPU) Score : 63 / 3 Total O : 601 yds / 286 yds Rushing : 358 yds, 6 tds / 73 yds, 0 tds Passing : 243 yds, 2 tds / 213 yds Turns : 1 (fumble) / 5 (1 fumble, 4 picks) Penalties : 10 for 90 yds / 7 for 51 yds (they had 4 facemasks before I lowered rating)
Penalty slider changes: False start: 78 Holding: 100 Facemask: 64 (started game at 70) KRI/PRI: 100 (played almost 3/4 of the game at 0 and could see a distinct lack of aggressiveness by both defenses) grounding: 35 (going to mess with this one the most. I want to find the right balance of aggression and conservative play from QBs) roughing K: 10 (will probably bump this up a bit as well. At times, it was too easy to fake out defenders)
I also had 8 sacks which is a little high, but I think the reason is twofold. First and foremost, PITT has a terrible line and have had for years and secondly, the QB was not as keen to throw it away as he should.
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Post by BentleyA on Jul 29, 2013 14:09:05 GMT -8
Im going to try one more game, but I am thinking about leaning towards some Heisman sliders. I looked at the sliders forum again today on OS and almost every singe one of them was a Heisman set. I feel like that is odd since usually they are mostly all AA.
That looks like a huge blow out btw, so maybe heisman is needed?
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Post by BentleyA on Jul 29, 2013 15:13:18 GMT -8
Okay, anyone have any idea what controls the kick return difficulty? I average like 200 ypg returning with Marqise and have brought 2 back. Maybe upping the kickoff power?
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